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c#写的五子棋程序,供学习WinForms的鼠标事件和使用GDI+
2006-07-14 07:07:30           
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前几天没事,写了一个小程序,可以用于学习C#。

程序使用了VS.NET环境编译,你的机器只要安装了.NET Framework SDK就可以运行。

源码和执行文件可以下载

https://www.wh-adv.com/download/five.zip

你不想下载也可读一下源码(图片资源等需要下载)。

namespace Leimom.FiveChess

{

using System;

using System.Drawing;

using System.Collections;

using System.ComponentModel;

using System.WinForms;

using System.Data;

/// <summary>

/// Summary description for Form1.

/// </summary>

public class FiveForm : System.WinForms.Form

{

/// <summary>

/// Required designer variable.

/// </summary>

private System.ComponentModel.Container components;

private System.WinForms.ImageList imageListbw;

//define the hot Rectangle

private Rectangle[] pointSquares;

//chess information

private int[] chessTable;

private int nextTurn;

private const int bTurn = 1;

private const int wTurn = 2;

private Stack chessIndex;

public FiveForm()

{

//

// Required for Windows Form Designer support

//

InitializeComponent();

//

// TODO: Add any constructor code after InitializeComponent call

//

chessIndex = new Stack();

nextTurn = bTurn;

chessTable = new int[225];

pointSquares = new Rectangle[225];

Size size = new Size(18,18);

int x = 0;

int y = 0;

for(int i = 0;i < 225;i++)

{

x = i%15;

y = i/15;

pointSquares[i].Size = size;

pointSquares[i].Offset(9+x*20,6+y*20);

chessTable[i] = 0;

}

}

protected override void OnPaint(PaintEventArgs e)

{

//you may paint

Graphics g = e.Graphics;

}

protected override void OnMouseDown(System.WinForms.MouseEventArgs e)

{

switch( e.Button )

{

//take left button down

case MouseButtons.Left:

OnLButtonDown(new Point(e.X,e.Y));

break;

//take right button down

case MouseButtons.Right:

OnRButtonDown(new Point(e.X,e.Y));

break;

}

base.OnMouseDown(e);

}

private void OnLButtonDown(Point p)

{

int nPos = GetRectID(p);

//click hot Rectangle witch have no chess

if(nPos != -1&&chessTable[nPos] == 0)

{

Graphics g = this.CreateGraphics();

if(nextTurn==bTurn)

{

//draw white chess

DrawBlack(g,nPos);

chessTable[nPos] = bTurn;

nextTurn = wTurn;

chessIndex.Push(bTurn);

chessIndex.Push(nPos);

}

else

{

//draw Black chess

DrawWhite(g,nPos);

chessTable[nPos] = wTurn;

nextTurn = bTurn;

chessIndex.Push(wTurn);

chessIndex.Push(nPos);

}

g.Dispose();

//witch win

CheckGameResult(nPos,nextTurn);

}

}

private void CheckGameResult(int nPos,int nextTurn)

{

//witch win

Stack isFive = new Stack();

int thisTurn = (nextTurn == bTurn)?wTurn:bTurn;

int x = nPos%15;

int y = nPos/15;

//scan x have five

for(int i=0;i<15;i++)

{

if(chessTable[y*15+i] == thisTurn)

{

isFive.Push(y*15+i);

if(isFive.Count == 5)

{

MessageBox.Show("Game Over","Notes",MessageBox.OK);

ReSetGame();

return;

}

}

else

{

isFive.Clear();

}

}

isFive.Clear();

//scan y have five

for(int i=0;i<15;i++)

{

if(chessTable[i*15+x] == thisTurn)

{

isFive.Push(i*15+x);

if(isFive.Count == 5)

{

MessageBox.Show("Game Over","Notes",MessageBox.OK);

ReSetGame();

return;

}

}

else

{

isFive.Clear();

}

}

isFive.Clear();

//scan x=y have five

for(int i=-14;i<15;i++)

{

if(x+i<0||x+i>14||y-i<0||y-i>14)

{

continue;

}

else

{

if(chessTable[(y-i)*15+x+i] == thisTurn)

{

isFive.Push((y-i)*15+x+i);

if(isFive.Count == 5)

{

MessageBox.Show("Game Over","Notes",MessageBox.OK);

ReSetGame();

return;

}

}

else

{

isFive.Clear();

}

}

}

isFive.Clear();

//scan x=-y have five

for(int i=-14;i<15;i++)

{

if(x+i<0||x+i>14||y+i<0||y+i>14)

{

continue;

}

else

{

if(chessTable[(y+i)*15+x+i] == thisTurn)

{

isFive.Push((y+i)*15+x+i);

if(isFive.Count == 5)

{

MessageBox.Show("Game Over","Notes",MessageBox.OK);

ReSetGame();

return;

}

}

else

{

isFive.Clear();

}

}

}

isFive.Clear();

}

private void ReSetGame()

{

//reset game

nextTurn = bTurn;

for(int i=0;i<225;i++)

{

chessTable[i] = 0;

}

this.Invalidate();

}

private int GetRectID(Point p)

{

//get witch rectangle click

for(int i = 0;i < 225;i++)

{

if(pointSquares[i].Contains( p ))

{

return i;

}

}

return -1;

}

private void OnRButtonDown(Point p)

{

//regret chess

int nPos,x,y;

if(chessIndex.Count != 0)

{

nPos = (int)chessIndex.Pop();

x = nPos%15;

y = nPos/15;

chessTable[nPos] = 0;

nextTurn = (int)chessIndex.Pop();

this.Invalidate(new Rectangle(new Point(8+x*20,5+y*20),new Size(20,20)));

}

}

private void DrawBlack(Graphics g,int nPos)

{

//draw Black chess

int x,y;

x = nPos%15;

y = nPos/15;

imageListbw.DrawImage(g,8+20*x,5+20*y,20,20,0,0);

}

private void DrawWhite(Graphics g,int nPos)

{

//draw White chess

int x,y;

x = nPos%15;

y = nPos/15;

imageListbw.DrawImage(g,8+20*x,5+20*y,20,20,0,1);

}

/// <summary>

/// Clean up any resources being used.

/// </summary>

public override void Dispose()

{

base.Dispose();

components.Dispose();

}

/// <summary>

/// Required method for Designer support - do not modify

/// the contents of this method with the code editor.

/// </summary>

private void InitializeComponent()

{

System.Resources.ResourceManager resources = new System.Resources.ResourceManager (typeof(FiveForm));

this.components = new System.ComponentModel.Container ();

this.imageListbw = new System.WinForms.ImageList ();

//@this.TrayHeight = 90;

//@this.TrayLargeIcon = false;

//@this.TrayAutoArrange = true;

//@imageListbw.SetLocation (new System.Drawing.Point (7,

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