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Android中onInterceptTouchEvent、dispatchTouchEvent及onTouchEvent的调用顺序及内部原理详解

18-02-08        来源:[db:作者]  
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在Android中需要经常对用户手势进行判断,在判断手势时需要精细的分清楚每个触摸事件以及每个View对事件的接收情况,在View,ViewGroup,Activity中都可以接收事件,在对事件进行处理时onInterceptTouchEvent、dispatchTouchEvent及onTouchEvent这三个函数的调用顺序及关系需要好好理清楚。原理代码有点多,如果不对着具体事例,理解起来很难。下面对着代码进行分析。

MainActivity.java

package com.zqc.dispatchtouchevent;

import android.app.Activity;
import android.os.Bundle;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;

import static com.zqc.dispatchtouchevent.Constants.TAG;

public class MainActivity extends Activity implements View.OnTouchListener {
    private MyView myView;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        Log.e(TAG, "MainActivity onCreate");
        setContentView(R.layout.activity_main);
        myView = (MyView) findViewById(R.id.myview);
        myView.setOnTouchListener(MainActivity.this);
    }
    @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        Log.e(TAG, "MainActivity dispatchTouchEvent");
        return super.dispatchTouchEvent(ev);
    }
    @Override
    public boolean onTouchEvent(MotionEvent event) {
        Log.e(TAG, "MainActivity onTouchEvent");
        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                Log.e(TAG, "MainActivity onTouchEvent ACTION_DOWN");
                break;
            case MotionEvent.ACTION_MOVE:
                Log.e(TAG, "MainActivity onTouchEvent ACTION_MOVE");
                break;
            case MotionEvent.ACTION_CANCEL:
                Log.e(TAG, "MainActivity onTouchEvent ACTION_CANCEL");
                break;
            case MotionEvent.ACTION_UP:
                Log.e(TAG, "MainActivity onTouchEvent ACTION_UP");
                break;
            default:
                Log.e(TAG, "MainActivity onTouchEvent " + event.getAction());
                break;
        }
        return super.onTouchEvent(event);
    }
    @Override
    protected void onResume() {
        Log.e(TAG, "MainActivity onResume");
        super.onResume();
    }
    @Override
    protected void onPause() {
        Log.e(TAG, "MainActivity onPause");
        super.onPause();
    }
    @Override
    public boolean onTouch(View v, MotionEvent event) {
        Log.e(TAG, "MainActivity onTouch");
        switch (event.getAction() & MotionEvent.ACTION_MASK) {
            case MotionEvent.ACTION_DOWN:
                Log.e(TAG, "MainActivity onTouch ACTION_DOWN");
                break;
            case MotionEvent.ACTION_MOVE:
                Log.e(TAG, "MainActivity onTouch ACTION_MOVE");
                break;
            case MotionEvent.ACTION_CANCEL:
                Log.e(TAG, "MainActivity onTouch ACTION_CANCEL");
                break;
            case MotionEvent.ACTION_UP:
                Log.e(TAG, "MainActivity onTouch ACTION_UP");
                break;
            default:
                Log.e(TAG, "MainActivity onTouchEvent " + event.getAction());
                break;
        }
        return false;
    }
}
MyView.java
package com.zqc.dispatchtouchevent;

import android.content.Context;
import android.util.AttributeSet;
import android.util.Log;
import android.view.GestureDetector;
import android.view.MotionEvent;
import android.widget.TextView;

import static com.zqc.dispatchtouchevent.Constants.MY_GESTURE_TAG;
import static com.zqc.dispatchtouchevent.Constants.TAG;


public class MyView extends TextView {
    private Context mContext;
    //private GestureDetector mGesture;

    public MyView(Context context) {
        this(context, null);
    }

    public MyView(Context context, AttributeSet attrs) {
        super(context, attrs);
        Log.e(TAG, "MyView");
        mContext = context;
        //手势初始化
       // mGesture = new GestureDetector(mContext, mGestureListener);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        Log.e(TAG, "MyView onTouchEvent");
        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                Log.e(TAG, "MyView onTouchEvent ACTION_DOWN");
                break;
            case MotionEvent.ACTION_MOVE:
                Log.e(TAG, "MyView onTouchEvent ACTION_MOVE");
                break;
            case MotionEvent.ACTION_CANCEL:
                Log.e(TAG, "MyView onTouchEvent ACTION_CANCEL");
                break;
            case MotionEvent.ACTION_UP:
                Log.e(TAG, "MyView onTouchEvent ACTION_UP");
                break;
            default:
                Log.e(TAG, "MyView onTouchEvent " + event.getAction());
                break;
        }
//        设置手势监听
       // mGesture.onTouchEvent(event);
        return super.onTouchEvent(event);
    }

    @Override
    public boolean dispatchTouchEvent(MotionEvent event) {
        Log.e(TAG, "MyView dispatchTouchEvent");
        return super.dispatchTouchEvent(event);
    }
}

MyViewGroup.java

package com.zqc.dispatchtouchevent;

import android.content.Context;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.widget.RelativeLayout;

import static com.zqc.dispatchtouchevent.Constants.TAG;

public class MyViewGroup extends RelativeLayout {
    public MyViewGroup(Context context) {
        this(context, null);
    }

    public MyViewGroup(Context context, AttributeSet attrs) {
        super(context, attrs);
        Log.e(TAG, "MyViewGroup");
    }

    @Override
    public boolean onInterceptTouchEvent(MotionEvent ev) {
        Log.e(TAG, "MyViewGroup onInterceptTouchEvent");
        return super.onInterceptTouchEvent(ev);
    }

    @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        Log.e(TAG, "MyViewGroup dispatchTouchEvent");
        return super.dispatchTouchEvent(ev);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        Log.e(TAG, "MyViewGroup onTouchEvent");
        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                Log.e(TAG, "MyViewGroup onTouchEvent ACTION_DOWN");
                break;
            case MotionEvent.ACTION_MOVE:
                Log.e(TAG, "MyViewGroup onTouchEvent ACTION_MOVE");
                break;
            case MotionEvent.ACTION_CANCEL:
                Log.e(TAG, "MyViewGroup onTouchEvent ACTION_CANCEL");
                break;
            case MotionEvent.ACTION_UP:
                Log.e(TAG, "MyViewGroup onTouchEvent ACTION_UP");
                break;
            default:
                Log.e(TAG, "MyViewGroup onTouchEvent " + event.getAction());
                break;
        }
        return super.onTouchEvent(event);
    }
}
Contants.java
package com.zqc.dispatchtouchevent;

public class Constants {

    public final static String TAG = "MY_LOG";
    public final static String MY_GESTURE_TAG = "GESTURE_TAG";
}

在代码中将每个函数分别列出并加上Log输出,这样对着Log日志进行分析,则一目了然。

1.让所有的onInterceptTouchEvent、dispatchTouchEvent及onTouchEvent均返回super.onTouchEvent即均返回false时,轻轻点击MyView然后快速抬起,查看相应的Log:

通过Log能清楚的查看代码执行的流程,具体流程如下:

DOWN事件:MainActivity.dispatchTouchEvent->MyViewGroup.dispatchTouchEvet->MyViewGroup.onInterceptTouchEvent->MyView.dispatchTouchEvent->setOnTouchListener.onTouch->MyView.onTouchEvent->MyViewGroup.onTouchEvent->MainActivity.onTouchEvent

UP事件:MainActivity.dispatchTouchEvent->MainActivity.onTouchEvent

从上面流程可以看出,点击事件最先传给窗口Activity的dispatchTouchEvent函数进行事件分发,然后对于View类,是先传给对应的父View的dispatchTouchEvent进行事件分发,然后在传给里面点击的View。当down事件没有被各个view消费时,最终会调用Acitivity的onTouchEvent,并在在Down后续的UP事件不在传给MyViewGroup和MyView,直接传给MainAcitivity。所以当事件没有被窗口中的View消费时,最终都是给了该窗口Activity类中的onTouchEvent事件处理。从Log中也可以看出setOnTouchListener中的onTouch事件是在对应View的onTouchEvent事件之前被执行。

2.当MainAcivity中dispathTouchEvent返回true时,轻轻点击MyView,查看对应Log:

通过Log可以看到当窗口Activity的dispatchTouchEvent返回true时,DOWN事件没有往View中传,也就没有调用任何的onTouchEvent事件,UP事件也是走到Activity的dispatchTouchEvent时也就结束了。

3.重新置Activity中dispatchTouchEvent返回false,然后置ViewGroup中onInterceptTouchEvent返回true时,轻轻点击MyView查看对应Log:

这时DOWN事件和UP事件的执行流程如下:

DOWN事件:MainActivity.dipatchTouchEvent->MyViewGroup.dispatchTouchEvent->MyViewGroup.onInterceptTouchEvent->MyViewGroup.onTouchEvent->MainActivity.onTouchEvent.

UP事件:MainActiviy.dispatchTouchEvent->MainActivity.onTouchEvent.

从Log中可以看出,当onInterceptTouchEvent返回true时,事件即被MyViewGroup拦截了,这时事件就直接传给MyViewGroup.onTouchEvent,不在往子View传,由于MyViewGroup.onTouchEvent返回的是false,即MyViewGroup并没有消费事件,这时事件会传给窗口Activity,UP事件会传给最后一个接受Down事件的窗口或View。

4.当MyView中onTouchEvent返回true时,即MyView会消费传给他的事件。轻点MyView查看对应的Log:

继续分析DOWN事件的流程:

DOWN事件:MainActivity.dispatchTouchEvent->MyViewGroup.dispatchTouchEvet->MyViewGroup.onInterceptTouchEvent->MyView.dispatchTouchEvent->setOnTouchListener.onTouch->MyView.onTouchEvent

UP事件:MainActivity.dispatchTouchEvent->MyViewGroup.dispatchTouchEvet->MyViewGroup.onInterceptTouchEvent->MyView.dispatchTouchEvent->setOnTouchListener.onTouch->MyView.onTouchEvent

从上面的执行流程可以看出当事件被MyView消费后,事件不会在往上传,后续的UP事件也直接通过dispatchTouchEvent分发给对应的View,这里还是提一下,在MainAcitivy中设置的setOnTouchListener中的onTouch事件是在MyView自身的onTouchEvent事件之前被执行,因而设置的setOnTouchEvent的onTouch函数还是会被执行。

先只分析这几种场景,MOVE事件和UP事件一样只要DOWN事件被某个View消耗了,那么MOVE事件也就直接传到这个View。可以下载代码运行后,在MyView上面滑动下看下Log,具体Log我也贴一份。

情况1:

情况2:

下面对着Android源码来具体分析View的触摸事件到底是怎么执行的。首先根据Log可以最先接收到消息的是Activity的dispatchTouchEvent,在该处设置断点,然后查看对应的调用方法栈(你会发现在调到MainActivity的dispatchTouchEvent时,前面已经调用了很多方法),如下:

由于Android系统启动后会先启动Zygote进程,该进程会在手机开机后一直运行,Android中的几个系统服务都是由Zygote进程fork出来的,一个应用在启动时所分配到的进程也是由Zygote进程fork出来的,通常说一个应用的起点是Application里面的onCreate函数,其实真正的起点是ActivityThread里面的main函数,看到这个main函数是不是有种熟悉的感觉啊。在main函数中初始化了应用程序的主线程,同时初始化了主线程的消息队列,并调用了Looper.loop()函数使主线程不断的对消息队列进行循环检测,有消息则进行处理。点击事件产生一个消息,该消息传到InputEventReceiver后,由InputEventReceiver的继承类WindowInputEventReceiver去处理,WindowInputEventReceiver类是ViewRootImpl类的内部类,查看对应代码如下:

ViewRootImpl.java

    final class WindowInputEventReceiver extends InputEventReceiver {
        public WindowInputEventReceiver(InputChannel inputChannel, Looper looper) {
            super(inputChannel, looper);
        }

        @Override
        public void onInputEvent(InputEvent event) {
            enqueueInputEvent(event, this, 0, true);
        }

        @Override
        public void onBatchedInputEventPending() {
            if (mUnbufferedInputDispatch) {
                super.onBatchedInputEventPending();
            } else {
                scheduleConsumeBatchedInput();
            }
        }

        @Override
        public void dispose() {
            unscheduleConsumeBatchedInput();
            super.dispose();
        }
    }
查看代码可以当点击消息过来时,直接调用ViewRootImpl类中的enqueueInputEvent(event,this,0,true)方法:

ViewRootImpl.java

    void enqueueInputEvent(InputEvent event,
            InputEventReceiver receiver, int flags, boolean processImmediately) {
        adjustInputEventForCompatibility(event);
        QueuedInputEvent q = obtainQueuedInputEvent(event, receiver, flags);

        // Always enqueue the input event in order, regardless of its time stamp.
        // We do this because the application or the IME may inject key events
        // in response to touch events and we want to ensure that the injected keys
        // are processed in the order they were received and we cannot trust that
        // the time stamp of injected events are monotonic.
        QueuedInputEvent last = mPendingInputEventTail;
        if (last == null) {
            mPendingInputEventHead = q;
            mPendingInputEventTail = q;
        } else {
            last.mNext = q;
            mPendingInputEventTail = q;
        }
        mPendingInputEventCount += 1;
        Trace.traceCounter(Trace.TRACE_TAG_INPUT, mPendingInputEventQueueLengthCounterName,
                mPendingInputEventCount);

        if (processImmediately) {
            doProcessInputEvents();
        } else {
            scheduleProcessInputEvents();
        }
    }

由于processImmediately为true,因而是立即处理,即直接调用doProcessInputEvents();

ViewRootImpl.java

    void doProcessInputEvents() {
        // Deliver all pending input events in the queue.
        while (mPendingInputEventHead != null) {
            QueuedInputEvent q = mPendingInputEventHead;
            mPendingInputEventHead = q.mNext;
            if (mPendingInputEventHead == null) {
                mPendingInputEventTail = null;
            }
            q.mNext = null;

            mPendingInputEventCount -= 1;
            Trace.traceCounter(Trace.TRACE_TAG_INPUT, mPendingInputEventQueueLengthCounterName,
                    mPendingInputEventCount);

            long eventTime = q.mEvent.getEventTimeNano();
            long oldestEventTime = eventTime;
            if (q.mEvent instanceof MotionEvent) {
                MotionEvent me = (MotionEvent)q.mEvent;
                if (me.getHistorySize() > 0) {
                    oldestEventTime = me.getHistoricalEventTimeNano(0);
                }
            }
            mChoreographer.mFrameInfo.updateInputEventTime(eventTime, oldestEventTime);

            deliverInputEvent(q);
        }

        // We are done processing all input events that we can process right now
        // so we can clear the pending flag immediately.
        if (mProcessInputEventsScheduled) {
            mProcessInputEventsScheduled = false;
            mHandler.removeMessages(MSG_PROCESS_INPUT_EVENTS);
        }
    }

z之后调用了deliverInputEvent(q)

ViewRootImpl.java

    private void deliverInputEvent(QueuedInputEvent q) {
        Trace.asyncTraceBegin(Trace.TRACE_TAG_VIEW, "deliverInputEvent",
                q.mEvent.getSequenceNumber());
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onInputEvent(q.mEvent, 0);
        }

        InputStage stage;
        if (q.shouldSendToSynthesizer()) {
            stage = mSyntheticInputStage;
        } else {
            stage = q.shouldSkipIme() ? mFirstPostImeInputStage : mFirstInputStage;
        }

        if (stage != null) {
            stage.deliver(q);
        } else {
            finishInputEvent(q);
        }
    }

在这里初始化了一个InputStage类的实例,然后调用了该类的deliver(q),具体方法如下:

/**
     * Base class for implementing a stage in the chain of responsibility
     * for processing input events.
     * 

* Events are delivered to the stage by the {@link #deliver} method. The stage * then has the choice of finishing the event or forwarding it to the next stage. *

*/ abstract class InputStage { private final InputStage mNext; protected static final int FORWARD = 0; protected static final int FINISH_HANDLED = 1; protected static final int FINISH_NOT_HANDLED = 2; /** * Creates an input stage. * @param next The next stage to which events should be forwarded. */ public InputStage(InputStage next) { mNext = next; } /** * Delivers an event to be processed. */ public final void deliver(QueuedInputEvent q) { if ((q.mFlags & QueuedInputEvent.FLAG_FINISHED) != 0) { forward(q); } else if (shouldDropInputEvent(q)) { finish(q, false); } else { apply(q, onProcess(q)); } } /** * Marks the the input event as finished then forwards it to the next stage. */ protected void finish(QueuedInputEvent q, boolean handled) { q.mFlags |= QueuedInputEvent.FLAG_FINISHED; if (handled) { q.mFlags |= QueuedInputEvent.FLAG_FINISHED_HANDLED; } forward(q); } /** * Forwards the event to the next stage. */ protected void forward(QueuedInputEvent q) { onDeliverToNext(q); } /** * Applies a result code from {@link #onProcess} to the specified event. */ protected void apply(QueuedInputEvent q, int result) { if (result == FORWARD) { forward(q); } else if (result == FINISH_HANDLED) { finish(q, true); } else if (result == FINISH_NOT_HANDLED) { finish(q, false); } else { throw new IllegalArgumentException("Invalid result: " + result); } } /** * Called when an event is ready to be processed. * @return A result code indicating how the event was handled. */ protected int onProcess(QueuedInputEvent q) { return FORWARD; } /** * Called when an event is being delivered to the next stage. */ protected void onDeliverToNext(QueuedInputEvent q) { if (DEBUG_INPUT_STAGES) { Log.v(TAG, "Done with " + getClass().getSimpleName() + ". " + q); } if (mNext != null) { mNext.deliver(q); } else { finishInputEvent(q); } } protected boolean shouldDropInputEvent(QueuedInputEvent q) { if (mView == null || !mAdded) { Slog.w(TAG, "Dropping event due to root view being removed: " + q.mEvent); return true; } else if ((!mAttachInfo.mHasWindowFocus && !q.mEvent.isFromSource(InputDevice.SOURCE_CLASS_POINTER)) || mStopped || (mPausedForTransition && !isBack(q.mEvent))) { // This is a focus event and the window doesn't currently have input focus or // has stopped. This could be an event that came back from the previous stage // but the window has lost focus or stopped in the meantime. if (isTerminalInputEvent(q.mEvent)) { // Don't drop terminal input events, however mark them as canceled. q.mEvent.cancel(); Slog.w(TAG, "Cancelling event due to no window focus: " + q.mEvent); return false; } // Drop non-terminal input events. Slog.w(TAG, "Dropping event due to no window focus: " + q.mEvent); return true; } return false; } void dump(String prefix, PrintWriter writer) { if (mNext != null) { mNext.dump(prefix, writer); } } private boolean isBack(InputEvent event) { if (event instanceof KeyEvent) { return ((KeyEvent) event).getKeyCode() == KeyEvent.KEYCODE_BACK; } else { return false; } } } 对应方法栈可以看出,进过一些列调用最终会调用到ViewPostImeInputStage类的processPointerEvent方法.

ViewRootImpl.java

        private int processPointerEvent(QueuedInputEvent q) {
            final MotionEvent event = (MotionEvent)q.mEvent;

            mAttachInfo.mUnbufferedDispatchRequested = false;
            boolean handled = mView.dispatchPointerEvent(event);
            if (mAttachInfo.mUnbufferedDispatchRequested && !mUnbufferedInputDispatch) {
                mUnbufferedInputDispatch = true;
                if (mConsumeBatchedInputScheduled) {
                    scheduleConsumeBatchedInputImmediately();
                }
            }
            return handled ? FINISH_HANDLED : FORWARD;
        }

在该方法中调用了mView的dispatchPointerEvent,这个mView的初始化可以查看Activity的创建代码,在Activity创建的时候会给Activity设置一个根布局也就是DecorView,这里的mView就是DecorView,这个DecorView是PhoneWindow的私有内部类,它继承于FrameLayout并实现了RootViewSurfaceTaker接口,但是该方法是View类的一个final方法,子类无法覆写,直接查看View中的相应代码即可。代码如下:

View.java

    /**
     * Dispatch a pointer event.
     * 

* Dispatches touch related pointer events to {@link #onTouchEvent(MotionEvent)} and all * other events to {@link #onGenericMotionEvent(MotionEvent)}. This separation of concerns * reinforces the invariant that {@link #onTouchEvent(MotionEvent)} is really about touches * and should not be expected to handle other pointing device features. *

* * @param event The motion event to be dispatched. * @return True if the event was handled by the view, false otherwise. * @hide */ public final boolean dispatchPointerEvent(MotionEvent event) { if (event.isTouchEvent()) { return dispatchTouchEvent(event); } else { return dispatchGenericMotionEvent(event); } }

继续查看DecorView类中的dispatchTouchEvent方法,代码如下:

PhoneWindow.java

        @Override
        public boolean dispatchTouchEvent(MotionEvent ev) {
            final Callback cb = getCallback();
            return cb != null && !isDestroyed() && mFeatureId < 0 ? cb.dispatchTouchEvent(ev)
                    : super.dispatchTouchEvent(ev);
        }

这个getCallback也就是当前的Activity,当当前Activity没有destroy的时候即调用该Activity的dispatchTouchEvent,这里代码就回到了应用层了,框架层完成了很多操作,这些操作只有查看源码才知道,这里终于回到了我们编写代码的地方了。当然这之后还是会通过框架层将对应的Touch事件传给对应的ViewGroup和View。下面先看下Activity中dispatchTouchEvent的代码:

Activity.java

    /**
     * Called to process touch screen events.  You can override this to
     * intercept all touch screen events before they are dispatched to the
     * window.  Be sure to call this implementation for touch screen events
     * that should be handled normally.
     *
     * @param ev The touch screen event.
     *
     * @return boolean Return true if this event was consumed.
     */
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            onUserInteraction();
        }
        if (getWindow().superDispatchTouchEvent(ev)) {//这个getWindow就是PhoneWindow,也就是通过PhoneWindow继续对touch事件进行分发。
            return true;
        }//当上面返回true,也就是View把事件消费了,那么就不再调用Activity的onTouchEvent函数了。
        return onTouchEvent(ev);
    }

果然这里又回到了框架层,这里getWindow就是PhoneWindow,继续查看PhoneWindow的代码:

PhoneWindow.java

    @Override
    public boolean superDispatchTouchEvent(MotionEvent event) {
        return mDecor.superDispatchTouchEvent(event);
    }

这里把事件就传给了DecorView进行分发。

PhoneWindow.java->DecorView

        public boolean superDispatchTouchEvent(MotionEvent event) {
            return super.dispatchTouchEvent(event);
        }

前面说过DecorView继承于FrameLayout,这里super.dispatchTouchEvent就是调用了FrameLayout里面的dispatchTouchEvent,而FrameLayout类中并未重写dispatchTouchEvent,因而直接调用的是ViewGroup中的dispatchTouchEvent。继续查看代码:

ViewGroup.java

    /**
     * {@inheritDoc}
     */
    @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
        }

        // If the event targets the accessibility focused view and this is it, start
        // normal event dispatch. Maybe a descendant is what will handle the click.
        if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
            ev.setTargetAccessibilityFocus(false);
        }

        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;

            // Handle an initial down.
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }

            // Check for interception.
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

            // If intercepted, start normal event dispatch. Also if there is already
            // a view that is handling the gesture, do normal event dispatch.
            if (intercepted || mFirstTouchTarget != null) {
                ev.setTargetAccessibilityFocus(false);
            }

            // Check for cancelation.
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;

            // Update list of touch targets for pointer down, if needed.
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;
            if (!canceled && !intercepted) {

                // If the event is targeting accessiiblity focus we give it to the
                // view that has accessibility focus and if it does not handle it
                // we clear the flag and dispatch the event to all children as usual.
                // We are looking up the accessibility focused host to avoid keeping
                // state since these events are very rare.
                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                        ? findChildWithAccessibilityFocus() : null;

                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);

                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList preorderedList = buildOrderedChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = customOrder
                                    ? getChildDrawingOrder(childrenCount, i) : i;
                            final View child = (preorderedList == null)
                                    ? children[childIndex] : preorderedList.get(childIndex);

                            // If there is a view that has accessibility focus we want it
                            // to get the event first and if not handled we will perform a
                            // normal dispatch. We may do a double iteration but this is
                            // safer given the timeframe.
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }

                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }

                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }

            // Dispatch to touch targets.
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }

            // Update list of touch targets for pointer up or cancel, if needed.
            if (canceled
                    || actionMasked == MotionEvent.ACTION_UP
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                resetTouchState();
            } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                final int actionIndex = ev.getActionIndex();
                final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                removePointersFromTouchTargets(idBitsToRemove);
            }
        }

        if (!handled && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
        }
        return handled;
    }

代码有点多,通过调试可知将会调用dispatchTransformedTouchEvent,查看代码如下:

ViewGroup.java

    /**
     * Transforms a motion event into the coordinate space of a particular child view,
     * filters out irrelevant pointer ids, and overrides its action if necessary.
     * If child is null, assumes the MotionEvent will be sent to this ViewGroup instead.
     */
    private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        final boolean handled;

        // Canceling motions is a special case.  We don't need to perform any transformations
        // or filtering.  The important part is the action, not the contents.
        final int oldAction = event.getAction();
        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
            event.setAction(MotionEvent.ACTION_CANCEL);
            if (child == null) {
                handled = super.dispatchTouchEvent(event);
            } else {
                handled = child.dispatchTouchEvent(event);
            }
            event.setAction(oldAction);
            return handled;
        }

        // Calculate the number of pointers to deliver.
        final int oldPointerIdBits = event.getPointerIdBits();
        final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;

        // If for some reason we ended up in an inconsistent state where it looks like we
        // might produce a motion event with no pointers in it, then drop the event.
        if (newPointerIdBits == 0) {
            return false;
        }

        // If the number of pointers is the same and we don't need to perform any fancy
        // irreversible transformations, then we can reuse the motion event for this
        // dispatch as long as we are careful to revert any changes we make.
        // Otherwise we need to make a copy.
        final MotionEvent transformedEvent;
        if (newPointerIdBits == oldPointerIdBits) {
            if (child == null || child.hasIdentityMatrix()) {
                if (child == null) {
                    handled = super.dispatchTouchEvent(event);
                } else {
                    final float offsetX = mScrollX - child.mLeft;
                    final float offsetY = mScrollY - child.mTop;
                    event.offsetLocation(offsetX, offsetY);

                    handled = child.dispatchTouchEvent(event);

                    event.offsetLocation(-offsetX, -offsetY);
                }
                return handled;
            }
            transformedEvent = MotionEvent.obtain(event);
        } else {
            transformedEvent = event.split(newPointerIdBits);
        }

        // Perform any necessary transformations and dispatch.
        if (child == null) {
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {
            final float offsetX = mScrollX - child.mLeft;
            final float offsetY = mScrollY - child.mTop;
            transformedEvent.offsetLocation(offsetX, offsetY);
            if (! child.hasIdentityMatrix()) {
                transformedEvent.transform(child.getInverseMatrix());
            }

            handled = child.dispatchTouchEvent(transformedEvent);
        }

        // Done.
        transformedEvent.recycle();
        return handled;
    }

在该函数中调用了child.dispatchTouchEvent(),这里便走到了子View的dispatchTouchEvent中。子View也就是MyView,也就走到了TextView的dispathTouchEvent中,由于TextView并未重写dispathTouchEvent,因而直接进入View的dispatchTouchEvent中,代码如下:

View.java

    /**
     * Pass the touch screen motion event down to the target view, or this
     * view if it is the target.
     *
     * @param event The motion event to be dispatched.
     * @return True if the event was handled by the view, false otherwise.
     */
    public boolean dispatchTouchEvent(MotionEvent event) {
        // If the event should be handled by accessibility focus first.
        if (event.isTargetAccessibilityFocus()) {
            // We don't have focus or no virtual descendant has it, do not handle the event.
            if (!isAccessibilityFocusedViewOrHost()) {
                return false;
            }
            // We have focus and got the event, then use normal event dispatch.
            event.setTargetAccessibilityFocus(false);
        }

        boolean result = false;

        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(event, 0);
        }

        final int actionMasked = event.getActionMasked();
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // Defensive cleanup for new gesture
            stopNestedScroll();
        }

        if (onFilterTouchEventForSecurity(event)) {
            //noinspection SimplifiableIfStatement
            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {//在这里就调用了setOnTouchListener中的onTouch函数,如果有一个消费了,那么result=true
                result = true;
            }

            if (!result && onTouchEvent(event)) {//当上面的result为true时,子View的onTouchEvent便不会执行了。
                result = true;
            }
        }

        if (!result && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
        }

        // Clean up after nested scrolls if this is the end of a gesture;
        // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
        // of the gesture.
        if (actionMasked == MotionEvent.ACTION_UP ||
                actionMasked == MotionEvent.ACTION_CANCEL ||
                (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
            stopNestedScroll();
        }

        return result;
    }

在该函数中看到了在MainActivity中设置的setOnTouchListener对应的Listener接口,当setListener中的onTouch返回true时,MyView本身的onTouchEvent便不被调用。接下来看下View的onTouchEvent代码:

View.java

public boolean onTouchEvent(MotionEvent event) {
        final float x = event.getX();
        final float y = event.getY();
        final int viewFlags = mViewFlags;
        final int action = event.getAction();

        if ((viewFlags & ENABLED_MASK) == DISABLED) {
            if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                setPressed(false);
            }
            // A disabled view that is clickable still consumes the touch
            // events, it just doesn't respond to them.
            return (((viewFlags & CLICKABLE) == CLICKABLE
                    || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                    || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE);
        }

        if (mTouchDelegate != null) {//一个View还可以设置TouchDelegate,也可以在TouchDelegate的onTouchEvent里面处理点击事件
            if (mTouchDelegate.onTouchEvent(event)) {
                return true;
            }
        }

        if (((viewFlags & CLICKABLE) == CLICKABLE ||
                (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
                (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
            switch (action) {
                case MotionEvent.ACTION_UP:
                    boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                        // take focus if we don't have it already and we should in
                        // touch mode.
                        boolean focusTaken = false;
                        if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                            focusTaken = requestFocus();
                        }

                        if (prepressed) {
                            // The button is being released before we actually
                            // showed it as pressed.  Make it show the pressed
                            // state now (before scheduling the click) to ensure
                            // the user sees it.
                            setPressed(true, x, y);
                       }

                        if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                            // This is a tap, so remove the longpress check
                            removeLongPressCallback();

                            // Only perform take click actions if we were in the pressed state
                            if (!focusTaken) {
                                // Use a Runnable and post this rather than calling
                                // performClick directly. This lets other visual state
                                // of the view update before click actions start.
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
                                if (!post(mPerformClick)) {
                                    performClick();
                                }
                            }
                        }

                        if (mUnsetPressedState == null) {
                            mUnsetPressedState = new UnsetPressedState();
                        }

                        if (prepressed) {
                            postDelayed(mUnsetPressedState,
                                    ViewConfiguration.getPressedStateDuration());
                        } else if (!post(mUnsetPressedState)) {
                            // If the post failed, unpress right now
                            mUnsetPressedState.run();
                        }

                        removeTapCallback();
                    }
                    mIgnoreNextUpEvent = false;
                    break;

                case MotionEvent.ACTION_DOWN:
                    mHasPerformedLongPress = false;

                    if (performButtonActionOnTouchDown(event)) {
                        break;
                    }

                    // Walk up the hierarchy to determine if we're inside a scrolling container.
                    boolean isInScrollingContainer = isInScrollingContainer();

                    // For views inside a scrolling container, delay the pressed feedback for
                    // a short period in case this is a scroll.
                    if (isInScrollingContainer) {
                        mPrivateFlags |= PFLAG_PREPRESSED;
                        if (mPendingCheckForTap == null) {
                            mPendingCheckForTap = new CheckForTap();
                        }
                        mPendingCheckForTap.x = event.getX();
                        mPendingCheckForTap.y = event.getY();
                        //这个注意下,这里会调用ViewRootImpl内部函数也就是后面的MOVE为啥知道前面DOWN了
postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout()); } else { // Not inside a scrolling container, so show the feedback right away setPressed(true, x, y);
//这个去检查是否有长按事件
checkForLongClick(0); } break; case MotionEvent.ACTION_CANCEL: setPressed(false); removeTapCallback(); removeLongPressCallback(); mInContextButtonPress = false; mHasPerformedLongPress = false; mIgnoreNextUpEvent = false; break; case MotionEvent.ACTION_MOVE: drawableHotspotChanged(x, y); // Be lenient about moving outside of buttons if (!pointInView(x, y, mTouchSlop)) { // Outside button removeTapCallback(); if ((mPrivateFlags & PFLAG_PRESSED) != 0) { // Remove any future long press/tap checks removeLongPressCallback(); setPressed(false); } } break; } return true; } return false; }

这里仅分析下DOWN事件的处理,这里会先处理按钮自身的一些事件,具体事件见如下代码:

    /**
     * Performs button-related actions during a touch down event.
     *
     * @param event The event.
     * @return True if the down was consumed.
     *
     * @hide
     */
    protected boolean performButtonActionOnTouchDown(MotionEvent event) {
        if (event.getToolType(0) == MotionEvent.TOOL_TYPE_MOUSE &&
            (event.getButtonState() & MotionEvent.BUTTON_SECONDARY) != 0) {
            showContextMenu(event.getX(), event.getY(), event.getMetaState());
            mPrivateFlags |= PFLAG_CANCEL_NEXT_UP_EVENT;
            return true;
        }
        return false;
    }

然后判断当前View的父View是否在滚动,如果不在滚动就调用postDelayed:

View.java

    public boolean postDelayed(Runnable action, long delayMillis) {
        final AttachInfo attachInfo = mAttachInfo;
        if (attachInfo != null) {
            return attachInfo.mHandler.postDelayed(action, delayMillis);
        }
        // Assume that post will succeed later
        ViewRootImpl.getRunQueue().postDelayed(action, delayMillis);
        return true;
    }

将action延迟一段时间,用于后续判断(是否长按事件,后续MOVE事件,UP事件)。

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