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4--循环链表

16-04-20        来源:[db:作者]  
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1、基本概念

循环链表的定义:将单链表中最后一个数据元素的next指针指向第一个元素

循环链表拥有单链表的所有操作:

 

创建链表

销毁链表

获取链表长度

清空链表

获取第pos个元素操作

插入元素到位置pos

删除位置pos处的元素

游标的定义

在循环链表中可以定义一个“当前”指针,这个指针通常称为游标,可以通过这个游标来遍历链表中的所有元素。

循环链表新操作:

获取当前游标指向的数据元素

将游标重置指向链表中的第一个数据元素

将游标移动指向到链表中的下一个数据元素

直接指定删除链表中的某个数据元素

2、设计与实现

插入元素的分析

  1. 普通位置插入元素添加第一个元素(第一次插入元素)最后一个位置插入元素第一个位置插入元素(如图):

    添加第一个元素如图:

    在最后一个位置插入元素如图:

    删除节点

     

    3、优点和缺点

     

    优点:功能强了。循环链表只是在单链表的基础上做了一个加强,循环链表可以完全取代单链表的使用,循环链表的Next和Current操作可以高效的遍历链表中的所有元素

    缺点:代码复杂度提高了

     

    约瑟夫问题-循环链表典型应用

     

    n个人围成一个圆圈,首先第1个人从1开始一个人一个人顺时针报数,报到第m个人,令其出列。然后再从下一个人开始从1顺时针报数,报到第m个人,再令其出列,…,如此下去,求出列顺序。


     

    CircleList.h 
    
    #ifndef _CIRCLELIST_H_
    
    #define _CIRCLELIST_H_
    
    typedef void CircleList;
    
    /*
    
    typedef struct _tag_CircleListNode CircleListNode;
    
    struct _tag_CircleListNode
    
    {
    
    CircleListNode* next;
    
    };
    
    */
    
    typedef struct _tag_CircleListNode
    
    {
    
     struct _tag_CircleListNode * next;
    
    }CircleListNode;
    
    CircleList* CircleList_Create();
    
    void CircleList_Destroy(CircleList* list);
    
    void CircleList_Clear(CircleList* list);
    
    int CircleList_Length(CircleList* list);
    
    int CircleList_Insert(CircleList* list, CircleListNode* node, int pos);
    
    CircleListNode* CircleList_Get(CircleList* list, int pos);
    
    CircleListNode* CircleList_Delete(CircleList* list, int pos);
    
    //add
    
    CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node);
    
    CircleListNode* CircleList_Reset(CircleList* list);
    
    CircleListNode* CircleList_Current(CircleList* list);
    
    CircleListNode* CircleList_Next(CircleList* list);
    
    #endif
    

    CircleList.c
    
    #include 
    
    #include 
    
    #include "CircleList.h"
    
    typedef struct _tag_CircleList
    
    {
    
     CircleListNode header;
    
     CircleListNode* slider;
    
     int length;
    
    } TCircleList;
    
    CircleList* CircleList_Create() // O(1)
    
    {
    
     TCircleList* ret = (TCircleList*)malloc(sizeof(TCircleList));
    
     if (ret == NULL)
    
     {
    
      return NULL;
    
     }
    
     
    
     ret->length = 0;
    
     ret->header.next = NULL;
    
     ret->slider = NULL;
    
     return ret;
    
    }
    
    void CircleList_Destroy(CircleList* list) // O(1)
    
    {
    
     if (list == NULL)
    
     {
    
      return ;
    
     }
    
     free(list);
    
    }
    
    void CircleList_Clear(CircleList* list) // O(1)
    
    {
    
     TCircleList* sList = (TCircleList*)list;
    
     if (sList == NULL)
    
     {
    
      return ;
    
     }
    
     sList->length = 0;
    
     sList->header.next = NULL;
    
     sList->slider = NULL;
    
    }
    
    int CircleList_Length(CircleList* list) // O(1)
    
    {
    
     TCircleList* sList = (TCircleList*)list;
    
     int ret = -1;
    
     if (list == NULL)
    
     {
    
      return ret;
    
     }
    
     ret = sList->length;
    
     return ret;
    
    }
    
    int CircleList_Insert(CircleList* list, CircleListNode* node, int pos) // O(n)
    
    {
    
     int ret = 0, i=0;
    
     TCircleList* sList = (TCircleList*)list;
    
     if (list == NULL || node== NULL || pos<0)
    
     {
    
      return -1;
    
     }
    
     //if( ret )
    
     {
    
      CircleListNode* current = (CircleListNode*)sList;
    
      for(i=0; (inext != NULL); i++)
    
      {
    
       current = current->next;
    
      }
    
      //current->next 0号节点的地址
    
      node->next = current->next; //1
    
      current->next = node; //2
    
      //若第一次插入节点
    
      if( sList->length == 0 )
    
      {
    
       sList->slider = node;
    
      }
    
      sList->length++;
    
      //若头插法
    
      if( current == (CircleListNode*)sList )
    
      {
    
       //获取最后一个元素
    
       CircleListNode* last = CircleList_Get(sList, sList->length - 1);
    
       last->next = current->next; //3
    
      }
    
     }
    
     return ret;
    
    }
    
    CircleListNode* CircleList_Get(CircleList* list, int pos) // O(n)
    
    {
    
     TCircleList* sList = (TCircleList*)list;
    
     CircleListNode* ret = NULL;
    
     int i = 0;
    
     if (list==NULL || pos<0)
    
     {
    
      return NULL;
    
     }
    
     //if( (sList != NULL) && (pos >= 0) && (sList->length > 0) )
    
     {
    
      CircleListNode* current = (CircleListNode*)sList;
    
      for(i=0; inext;
    
      }
    
      ret = current->next;
    
     }
    
     return ret;
    
    }
    
    CircleListNode* CircleList_Delete(CircleList* list, int pos) // O(n)
    
    {
    
     TCircleList* sList = (TCircleList*)list;
    
     CircleListNode* ret = NULL;
    
     int i = 0;
    
     if( (sList != NULL) && (pos >= 0) && (sList->length > 0) )
    
     {
    
      CircleListNode* current = (CircleListNode*)sList;
    
      CircleListNode* last = NULL;
    
      for(i=0; inext;
    
      }
    
      //若删除第一个元素
    
      if( current == (CircleListNode*)sList )
    
      {
    
       last = (CircleListNode*)CircleList_Get(sList, sList->length - 1);
    
      }
    
      //求要删除的元素
    
      ret = current->next;
    
      current->next = ret->next;
    
      sList->length--;
    
      //判断链表是否为空
    
      if( last != NULL )
    
      {
    
       sList->header.next = ret->next;
    
       last->next = ret->next;
    
      }
    
      //若删除的元素为游标所指的元素
    
      if( sList->slider == ret )
    
      {
    
       sList->slider = ret->next;
    
      }
    
      //若删除元素后,链表长度为0
    
      if( sList->length == 0 )
    
      {
    
       sList->header.next = NULL;
    
       sList->slider = NULL;
    
      }
    
     }
    
     return ret;
    
    }
    
    CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node) // O(n)
    
    {
    
     TCircleList* sList = (TCircleList*)list;
    
     CircleListNode* ret = NULL;
    
     int i = 0;
    
     if( sList != NULL )
    
     {
    
      CircleListNode* current = (CircleListNode*)sList;
    
     
    
      //查找node在循环链表中的位置i
    
      for(i=0; ilength; i++)
    
      {
    
       if( current->next == node )
    
       {
    
        ret = current->next;
    
        break;
    
       }
    
       current = current->next;
    
      }
    
     
    
      //如果ret找到,根据i去删除
    
      if( ret != NULL )
    
      {
    
       CircleList_Delete(sList, i);
    
      }
    
     }
    
     return ret;
    
    }
    
    CircleListNode* CircleList_Reset(CircleList* list) // O(1)
    
    {
    
     TCircleList* sList = (TCircleList*)list;
    
     CircleListNode* ret = NULL;
    
     if( sList != NULL )
    
     {
    
      sList->slider = sList->header.next;
    
      ret = sList->slider;
    
     }
    
     return ret;
    
    }
    
    CircleListNode* CircleList_Current(CircleList* list) // O(1)
    
    {
    
     TCircleList* sList = (TCircleList*)list;
    
     CircleListNode* ret = NULL;
    
     if( sList != NULL )
    
     {
    
      ret = sList->slider;
    
     }
    
     return ret;
    
    }
    
    CircleListNode* CircleList_Next(CircleList* list) // O(1)
    
    {
    
     TCircleList* sList = (TCircleList*)list;
    
     CircleListNode* ret = NULL;
    
     if( (sList != NULL) && (sList->slider != NULL) )
    
     {
    
      ret = sList->slider;
    
      sList->slider = ret->next;
    
     }
    
     return ret;
    
    }
    

    #include 
    
    #include 
    
    #include "CircleList.h"
    
    struct Value
    
    {
    
     CircleListNode header;
    
     int v;
    
    };
    
    void  main()
    
    {
    
     int i = 0;
    
     CircleList* list = CircleList_Create();
    
     struct Value v1;
    
     struct Value v2;
    
     struct Value v3;
    
     struct Value v4;
    
     struct Value v5;
    
     struct Value v6;
    
     struct Value v7;
    
     struct Value v8;
    
     v1.v = 1;
    
     v2.v = 2;
    
     v3.v = 3;
    
     v4.v = 4;
    
     v5.v = 5;
    
     v6.v = 6;
    
     v7.v = 7;
    
     v8.v = 8;
    
     CircleList_Insert(list, (CircleListNode*)&v1, CircleList_Length(list));
    
     CircleList_Insert(list, (CircleListNode*)&v2, CircleList_Length(list));
    
     CircleList_Insert(list, (CircleListNode*)&v3, CircleList_Length(list));
    
     CircleList_Insert(list, (CircleListNode*)&v4, CircleList_Length(list));
    
     CircleList_Insert(list, (CircleListNode*)&v5, 5);
    
     CircleList_Delete(list, 0);
    
     for(i=0; i<2*CircleList_Length(list); i++)
    
     {
    
      struct Value* pv = (struct Value*)CircleList_Get(list, i);
    
      printf("%d\n", pv->v);
    
     }
    
     printf("\n");
    
     while( CircleList_Length(list) > 0 )
    
     {
    
      struct Value* pv = (struct Value*)CircleList_Delete(list, 0);
    
      printf("%d\n", pv->v);
    
     }
    
     printf("\n");
    
     CircleList_Insert(list, (CircleListNode*)&v1, CircleList_Length(list));
    
     CircleList_Insert(list, (CircleListNode*)&v2, CircleList_Length(list));
    
     CircleList_Insert(list, (CircleListNode*)&v3, CircleList_Length(list));
    
     CircleList_Insert(list, (CircleListNode*)&v4, CircleList_Length(list));
    
     CircleList_Insert(list, (CircleListNode*)&v5, CircleList_Length(list));
    
     CircleList_Insert(list, (CircleListNode*)&v6, CircleList_Length(list));
    
     CircleList_Insert(list, (CircleListNode*)&v7, CircleList_Length(list));
    
     CircleList_Insert(list, (CircleListNode*)&v8, CircleList_Length(list));
    
     for(i=0; iv);
    
     }
    
     printf("\n");
    
     CircleList_Reset(list);
    
     while( CircleList_Length(list) > 0 )
    
     {
    
      struct Value* pv = NULL;
    
      for(i=1; i<3; i++)
    
      {
    
       CircleList_Next(list);
    
      }
    
      pv = (struct Value*)CircleList_Current(list);
    
      printf("%d\n", pv->v);
    
      CircleList_DeleteNode(list, (CircleListNode*)pv);
    
     }
    
     CircleList_Destroy(list);
    
     system("pause");
    
     return ;
    
    }


     

     

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